Openers
Hook words
The first line builds word by word in an empty corner of the forest, and a thin green rule draws under it as it lands.
Case study 10 Motion graphics · Sport, outdoor & auto · Spec work
Six films were already finished, and they were good. Then we gave them one late night in the motion graphics editor in Fotyra Studio. Kinetic type, camera moves, product callouts, colour panels, product sequences, captions and end cards, all in each brand's own look. No motion designer, no keyframes. This is what it added, and how.
OnConditions change. Commitment does not.
Highlights
Two trail runs, a rainy tunnel and two off-road drives, each lifted with type, callouts, product moments and an end card in the studio. Press any one to watch it with sound.
9:00 pm
Every film on this page was already done. They were made in earlier sessions for On, Gymshark and Scout Motors, and they were sitting in the Creative Library, approved. Good light, real weather, a voice-over that knew what it wanted to say.
And every one of them began with nothing more than a product link. There was no shoot, no crew and no agency brief. Fotyra E-Commerce Ad Studio read each brand's website to learn who the brand is and how it speaks, and built its Brand DNA. It read the product page to learn what the product is and why someone buys it. Then it planned the ad itself, the story, the cast, the place and the words, and directed and rendered every shot.
But a finished film and a finished ad are not the same thing. The ads you remember have a second layer. A line that lands on the beat. A quick push in on the face as the key word is said. The product's name, sharp and clear, while you're looking at it. A colour that belongs to the brand sweeping across the frame. An ending that tells you where to go next.
That layer is what post-production houses charge for, and it usually takes a motion designer days. It also does the job everyone talks about: a lot of people watch with the sound off, and the layer lets the film speak anyway. But that's the smaller part. Done well, it makes the whole film feel more expensive.
So the brief was short. Six films, three brands, one late night in the new motion graphics editor, and nobody setting a keyframe.
9:15 pm
You open any finished film in the motion graphics editor, choose captions or captions with motion graphics, and pick how bold it should be. Safe adds a graphic only at the strongest moments. Signature adds one wherever the film has something worth saying. Bold adds those, plus accents in between. You can type one line of direction if you like. We left that box empty all night.
Then the studio does what a good designer does before drawing anything. It reads the brand: the colours, the typefaces, the logo, the product facts and the product page's own pictures. It listens to the voice-over word by word. It watches every cut. And it finds the clean space in each shot, the parts of the frame that stay clear of faces, the product and the captions. A graphic only goes where it fits.
What comes back is a real edit, not a filter. Captions, layers of graphics and a lane of designed sounds sit on one timeline. Every graphic can be dragged, trimmed, hidden or kept, and each one says why it's there. On the Ridge film, the headline's note reads simply: highlight the CloudTec agility benefit without making a claim the brand avoids.
A few things made us trust it quickly. Every word on screen comes from the product page, the voice-over or your own note, so the studio can't invent a feature. It uses the brand's own colours and fonts, checks that text is easy to read, and never puts the logo on a face. A safe-area switch shows the margins every platform keeps clear, so nothing lands under a like button.
It also looks after the footage. If a moment has a visible flaw, the studio can quietly cover it with a designed product card. Graphics can carry small designed sounds, mixed under the film's own audio. And nothing is ever lost: captions and graphics each switch off with one click, a run can be reverted for free, and the plain film is always one download away.
9:30 pm
The studio sorts its graphics by the job they do, not by how they look. Openers stop the scroll. Product and benefits explain. Numbers and proof back a claim. Accents keep a quiet stretch alive. Zooms move the camera. Product sequences show the range. Endings hand the viewer to the brand. Four of them deserve a closer look.
This is the one that surprised us most. The zooms don't add anything on top of the film. They move the film itself, the way an editor would reframe a shot in post. A slow push-in while someone talks makes a line feel closer. A punch-in on the product's name makes it land. You can see it at the end of The Slick Coastline: the shot steps in twice as she says it holds steady, then snaps in on the wide road with each word of the last line. Because each move is timed to a spoken word, it feels cut, not applied.
Two of the boldest graphics are just colour. The colour band rises from the bottom of the frame and carries a line across it, word by word. The colour side panel slides in from one edge and pushes the whole film aside for a beat. Both use the brand's own colour, so they read as the brand talking, not as a template.
Every product page already has good pictures: a side profile, a top view, the sole, the cabin. The product sequences turn them into motion. The studio picks up to five from the product page, or you choose, and builds them into a stack, a carousel or a grid that fills the screen. It's the shot a film shoot never has time for, made from photos the brand already owns.
Most AI video ends when the footage ends. Here the last seconds are designed. In The Slick Coastline, a small Discover Cloudrunner 3 Max panel rides through her last line, then hands off to On's logo on black, with the product's name docked beneath it and a thin green rule drawing in. The same family can type a web address into a box or build the logo out of particles. It's the difference between a clip and an ad.
9:50 pm
The studio's first pass is a starting point, not a verdict. Park the playhead anywhere in the film, press Add animation, and the whole library opens at that exact moment. Pick an opener, a callout, a zoom, a product sequence or an end card. The words are yours to write, the pictures come from the product page, and the studio designs the graphic around that shot's clean space and the brand's look.
This part costs nothing. On Fotyra's studio plans, adding a graphic at a chosen moment is free, with no credits, as many times as you like. The guide to adding an animation walks through it. Everything already on the film stays as it is. It's how a brand's team turns a good first pass into exactly the film they had in mind.
“Park the playhead anywhere, and the whole library opens at that moment.”
10:05 pm
Select any graphic and the panel opens on everything it's made of. Its words. The font, which defaults to the brand's own. Case, alignment, an underline, a background or a shadow. Colours from the brand and from the product itself. The effect it enters with, like a glitch, a brush wipe or particles, and how long that lasts. Its exact place in the frame. And our favourite: the word in the voice-over it should arrive on. Changes are free.
Captions get the same care. There are ten styles in three moods, from a plain line with a soft shadow to karaoke words that fill with the brand's colour as they're spoken, to one big word at a time. Every style can change its font, weight, size, case and colours, how it enters, how the spoken word moves and how the key words bump. The captions export as a subtitle file too, and the language is detected on its own.
10:20 pm
Here's the library at work. Each card is a real moment from one of our six films, cut to the few seconds where a single graphic does its job. Hover over a card to play it, or press it on a phone. Each one links to the whole film.
Openers
The first line builds word by word in an empty corner of the forest, and a thin green rule draws under it as it lands.
Openers · with a glitch
The headline glitches in over the sky beside his shoulder, with agility in On's green, while he keeps talking.
Openers
A band of blue rises from the bottom of the frame and carries the fabric's promise across it while he stands in the tunnel.
Accents
Green slides in from the left and pushes the climb aside for one line about the foam.
Zooms
As she says it holds steady, the shot punches in on the word, then steps in again on and the run, so the line lands closer each time.
Zooms
On the wide road, the frame snaps in on the elements, again on part, and once more on the run, closing the distance word by word before the end card.
Product & benefits
The moment her foot hits the rock, corner brackets snap onto the shoe and name the outsole.
Product & benefits
The road stops for an Up Close card: the shoe on deep navy, with lines drawn out to the cushioning and the foam.
Product & benefits
A frosted panel counts three reasons in beside her, one at a time, while the captions keep pace with the voice.
Product & benefits
While she talks to camera, a small card with the shoes from above waits in the corner, out of her way.
Product sequences
Four product stills pop into a grid on warm brown, then the cabin fills the frame and the name sets beside it.
Accents
A full-screen Up Close card shows the cabin inside thin orange corner marks, then hands back to the drive.
Captions · Punch
Bold captions where each spoken word turns On green, sitting low and clear of his face.
Endings & brand
Through her last line, a small panel in the corner says Discover Cloudrunner 3 Max. Then it hands off to the end card: On's logo, the name docked beneath it, and a thin green rule drawing in.
10:40 pm
On went first, because a running shoe is one of the hardest things to sell in a film. Two shoes can look almost the same on screen. What makes one worth buying is underneath: the foam, the cushioning, the grip. None of it shows on camera, so the graphics have to point at it.
The Slick Coastline is the longest of the six, so it got the most. The opening line is set in black type against the grey sky, the second half glitching in. Then the road stops for a full-screen Up Close card: the shoe on dark navy, with two lines drawn out to the parts that matter. Back on the road, a frosted panel counts three reasons beside her, the corner marks find the shoe again in a puddle, and a quiet product card sits beside her while she talks. In the last few seconds the camera itself starts to move, snapping in on her words, before the logo closes it.

Film · Cloudrunner 3 Max · 16:9 · 0:30
Conditions change. Commitment does not.
A wet coastal road and a runner who goes anyway. The studio opened on the line itself, set in black against the grey sky, then stopped the film for an up-close card that names the two things under her foot. Back on the road, three reasons count in beside her and the captions turn green on every spoken word. Made for YouTube and the site, where a shoe has to explain itself.
Voice-overConditions change. Commitment does not. As miles grow, confidence needs somewhere to land. Cushioning meets stability. Cloudrunner keeps you moving. It holds steady, and the run stays yours. The elements are part of the run.
The two Cloudvista films are shorter and wilder, so the studio held back. Each opens with a line that builds word by word in an empty corner of the frame. When the shoe hits the rock, corner marks snap onto it and name the outsole, right where the eye already is. Then one bigger beat each: a green side panel in Keep the Crossing, a glitching headline in A Line Across the Ridge. Both end on the logo and the words Explore Cloudvista 3.

Film · Cloudvista 3 · 16:9 · 0:15
The trail doesn't ask permission.
A creek, a loose bank and a runner who doesn't slow down. The moment her foot lands on the rock, corner marks lock onto the shoe and name its outsole. Halfway up the bank a green panel pushes the film aside for one line about the foam. When she smiles and says she's glad she wore them, a small card with the shoe waits beside her face.
Voice-overThe trail doesn't ask permission. Missiongrip traction meets the loose bank. Glad I wore the Cloudvistas.
11:10 pm
Asphalt Grit was made to be silent. Rain on a training tunnel, a player running cuts with nobody watching, and music instead of words. We loved it that way. But it was a beautiful film about a football player, and nothing else. You'd never guess it was selling a base layer.
With no voice to caption, the graphics carry the whole message, in the product page's own words. A short line glitches in over the wet field. When he stops in the tunnel, a band of blue rises and carries the fabric's promise: breathable, sweat-wicking, seamless. A small card with the shirt and a Shop Now button sits beside his shoulder, and the film ends on the wordmark. Watch the plain cut first, then the finished one. Same footage, same music, a different ad.

Film · Geo Seamless Long Sleeve · 16:9 · 0:15
Rain, a tunnel, a ball, and nobody watching.
The plain cut, as it runs in the Gymshark study. Rain, a training tunnel, a player running cuts with nobody watching. Nothing is said, so with the sound off nothing tells you what he's wearing or where to buy it.
11:30 pm
Scout Motors is a different kind of brand. It's an old American name coming back, and it talks like someone who doesn't need to shout. Green highlights and glitches would have felt wrong here, and the studio seemed to know it.
Both Scout films open with their first line in the brand's narrow, upright type, stacked in a corner like a road sign. The captions are the quietest of the night: grey words, with only the spoken one turning white. The bigger moves come from the truck itself. In The Crossing, a grid of product stills builds on warm brown and ends on the cabin, full size. In The Defiant Line, an Up Close card frames the cabin in thin orange corners, and a small card with the truck steps away so the Traveler has the last wide shot to itself. Both end on the script wordmark, alone.

Film · Scout Traveler · 16:9 · 0:15
You do not wait for an easier road.
A forest track, a creek and a driver who doesn't wait. The opening line stacks up in the brand's narrow type, then the captions stay grey and only the spoken word turns white. After the truck stops by the barn, the film hands over to a grid of product shots that builds on warm brown and ends on the cabin. Then the script wordmark, alone.
11:50 pm
Six films that now feel finished. Each one opens with a line that stops the scroll, names its product, points at the part that matters, and ends with a clear next step. They play beautifully with the sound on, and they still make sense with it off. None of them looks like a template: On got green and motion, Gymshark got a bold blue band, and Scout got almost nothing, on purpose.
If this were a real engagement, the next step would be quick. The brand's team would open each film in the Creative Library, keep the graphics they like, add one or two at the moments they care about, change a word here and there, and approve. One late night of ours would be one morning of theirs.
Cloudvista 3
On's trail shoe for mixed ground, with a Missiongrip™ outsole.
Cloudrunner 3 Max
On's stable everyday road trainer, with CloudTec® cushioning and Helion™ foam.
Geo Seamless Long Sleeve
Gymshark's seamless compression base layer with a geometric knit.
Scout Traveler
Scout Motors' full-size SUV, the nameplate's return.
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